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	<title>Comments on: reverse polish cumbersomeness?</title>
	<link>http://www.tigert.com/archives/2006/10/03/reverse-polish-cumbersomeness/</link>
	<description>um, what do I write here?</description>
	<pubDate>Wed, 03 Dec 2008 23:02:06 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.3</generator>
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		<title>By: Rene</title>
		<link>http://www.tigert.com/archives/2006/10/03/reverse-polish-cumbersomeness/#comment-38286</link>
		<dc:creator>Rene</dc:creator>
		<pubDate>Thu, 05 Oct 2006 00:39:26 +0000</pubDate>
		<guid>http://www.tigert.com/archives/2006/10/03/reverse-polish-cumbersomeness/#comment-38286</guid>
		<description>Tech geeks?  That's not me...

Truth be told, I can't stand Inkscape.  It always seems to be getting in the way.  I can use Linux for most things, but Inkscape is just no Illustrator.

But this is the one thing (I can't think of any others) that Inkscape gets right  I figure the top-left origin is used my many programs because that's what all you geeks' IBM PCs did back when.

Sketchup, for example, uses a normal coordinate system, and I don't think that's a "tech geek" app.</description>
		<content:encoded><![CDATA[<p>Tech geeks?  That&#8217;s not me&#8230;</p>
<p>Truth be told, I can&#8217;t stand Inkscape.  It always seems to be getting in the way.  I can use Linux for most things, but Inkscape is just no Illustrator.</p>
<p>But this is the one thing (I can&#8217;t think of any others) that Inkscape gets right  I figure the top-left origin is used my many programs because that&#8217;s what all you geeks&#8217; IBM PCs did back when.</p>
<p>Sketchup, for example, uses a normal coordinate system, and I don&#8217;t think that&#8217;s a &#8220;tech geek&#8221; app.</p>
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		<title>By: Alan Horkan</title>
		<link>http://www.tigert.com/archives/2006/10/03/reverse-polish-cumbersomeness/#comment-38209</link>
		<dc:creator>Alan Horkan</dc:creator>
		<pubDate>Wed, 04 Oct 2006 13:27:01 +0000</pubDate>
		<guid>http://www.tigert.com/archives/2006/10/03/reverse-polish-cumbersomeness/#comment-38209</guid>
		<description>&#62; why the heck is the “origo” (0,0) in the bottom left corner of the canvas??

As far as I know that is leftover from Sodipodi.  Mathematicians and tech geeks seem to like it.  There may be some trickery you can perform using Viewboxes to get around this, I'm not certain though.  

Inkscape needs more feedback from artists like you to help balance out all the request for technical drawing features.</description>
		<content:encoded><![CDATA[<p>&gt; why the heck is the “origo” (0,0) in the bottom left corner of the canvas??</p>
<p>As far as I know that is leftover from Sodipodi.  Mathematicians and tech geeks seem to like it.  There may be some trickery you can perform using Viewboxes to get around this, I&#8217;m not certain though.  </p>
<p>Inkscape needs more feedback from artists like you to help balance out all the request for technical drawing features.</p>
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		<title>By: Emanuele Aina</title>
		<link>http://www.tigert.com/archives/2006/10/03/reverse-polish-cumbersomeness/#comment-38135</link>
		<dc:creator>Emanuele Aina</dc:creator>
		<pubDate>Wed, 04 Oct 2006 09:21:02 +0000</pubDate>
		<guid>http://www.tigert.com/archives/2006/10/03/reverse-polish-cumbersomeness/#comment-38135</guid>
		<description>It is due to sodipody legacy. The developers are working on flipping the coords, but it is a complex task which could destabilize the code base and noone is currently working on it full time.</description>
		<content:encoded><![CDATA[<p>It is due to sodipody legacy. The developers are working on flipping the coords, but it is a complex task which could destabilize the code base and noone is currently working on it full time.</p>
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		<title>By: Alex</title>
		<link>http://www.tigert.com/archives/2006/10/03/reverse-polish-cumbersomeness/#comment-37956</link>
		<dc:creator>Alex</dc:creator>
		<pubDate>Tue, 03 Oct 2006 18:31:51 +0000</pubDate>
		<guid>http://www.tigert.com/archives/2006/10/03/reverse-polish-cumbersomeness/#comment-37956</guid>
		<description>Weird, especially considering that the &lt;a href="http://www.w3.org/TR/SVG11/coords.html" rel="nofollow"&gt;SVG specs&lt;/a&gt; put the origin at the TOP left of the page. For some reason I never noticed that before -- I usually use the grid rather than look at the numbers...</description>
		<content:encoded><![CDATA[<p>Weird, especially considering that the <a href="http://www.w3.org/TR/SVG11/coords.html" rel="nofollow" onclick="javascript:urchinTracker ('/outbound/comment/www.w3.org');">SVG specs</a> put the origin at the TOP left of the page. For some reason I never noticed that before &#8212; I usually use the grid rather than look at the numbers&#8230;</p>
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		<title>By: Rene</title>
		<link>http://www.tigert.com/archives/2006/10/03/reverse-polish-cumbersomeness/#comment-37944</link>
		<dc:creator>Rene</dc:creator>
		<pubDate>Tue, 03 Oct 2006 15:30:17 +0000</pubDate>
		<guid>http://www.tigert.com/archives/2006/10/03/reverse-polish-cumbersomeness/#comment-37944</guid>
		<description>"In two dimensions:

Fixing or choosing the x-axis determines the y-axis up to direction. Namely, the y-axis is necessarily the perpendicular to the x-axis through the point marked 0 on the x-axis. But there is a choice of which of the two half lines on the perpendicular to designate as positive and which as negative.
...
The standard way of orienting the axes, with the positive x-axis pointing right and the positive y-axis pointing up (and the x-axis being the "first" and the y-axis the "second" axis) is considered the positive or standard orientation."



You seem most upset that it's on the *left*.  I don't know anybody who puts a 2 dimensional coordinate axis starting on the right.</description>
		<content:encoded><![CDATA[<p>&#8220;In two dimensions:</p>
<p>Fixing or choosing the x-axis determines the y-axis up to direction. Namely, the y-axis is necessarily the perpendicular to the x-axis through the point marked 0 on the x-axis. But there is a choice of which of the two half lines on the perpendicular to designate as positive and which as negative.<br />
&#8230;<br />
The standard way of orienting the axes, with the positive x-axis pointing right and the positive y-axis pointing up (and the x-axis being the &#8220;first&#8221; and the y-axis the &#8220;second&#8221; axis) is considered the positive or standard orientation.&#8221;</p>
<p>You seem most upset that it&#8217;s on the *left*.  I don&#8217;t know anybody who puts a 2 dimensional coordinate axis starting on the right.</p>
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		<title>By: Victor Bogado</title>
		<link>http://www.tigert.com/archives/2006/10/03/reverse-polish-cumbersomeness/#comment-37943</link>
		<dc:creator>Victor Bogado</dc:creator>
		<pubDate>Tue, 03 Oct 2006 15:25:40 +0000</pubDate>
		<guid>http://www.tigert.com/archives/2006/10/03/reverse-polish-cumbersomeness/#comment-37943</guid>
		<description>Postscript also has the origin in the lower-lfet corner. I think this is better then the "usual" way for it is compatible with everything that was done before computers were invented. 

The main problem, in my opinion, is the direction of the "Y" direction, that is reversed in the "computer" way in relation to the cartesian plane.</description>
		<content:encoded><![CDATA[<p>Postscript also has the origin in the lower-lfet corner. I think this is better then the &#8220;usual&#8221; way for it is compatible with everything that was done before computers were invented. </p>
<p>The main problem, in my opinion, is the direction of the &#8220;Y&#8221; direction, that is reversed in the &#8220;computer&#8221; way in relation to the cartesian plane.</p>
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		<title>By: Karol</title>
		<link>http://www.tigert.com/archives/2006/10/03/reverse-polish-cumbersomeness/#comment-37929</link>
		<dc:creator>Karol</dc:creator>
		<pubDate>Tue, 03 Oct 2006 14:16:05 +0000</pubDate>
		<guid>http://www.tigert.com/archives/2006/10/03/reverse-polish-cumbersomeness/#comment-37929</guid>
		<description>exactly, it's because it is analogous to Cartesian plane.</description>
		<content:encoded><![CDATA[<p>exactly, it&#8217;s because it is analogous to Cartesian plane.</p>
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		<title>By: gamehack</title>
		<link>http://www.tigert.com/archives/2006/10/03/reverse-polish-cumbersomeness/#comment-37917</link>
		<dc:creator>gamehack</dc:creator>
		<pubDate>Tue, 03 Oct 2006 14:08:01 +0000</pubDate>
		<guid>http://www.tigert.com/archives/2006/10/03/reverse-polish-cumbersomeness/#comment-37917</guid>
		<description>As a mac developer I know that all of OS X views (NSView subclasses) have the origin in the bottom left corner. Apparently this is how PDF works too.</description>
		<content:encoded><![CDATA[<p>As a mac developer I know that all of OS X views (NSView subclasses) have the origin in the bottom left corner. Apparently this is how PDF works too.</p>
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		<title>By: Giorgio</title>
		<link>http://www.tigert.com/archives/2006/10/03/reverse-polish-cumbersomeness/#comment-37916</link>
		<dc:creator>Giorgio</dc:creator>
		<pubDate>Tue, 03 Oct 2006 14:01:23 +0000</pubDate>
		<guid>http://www.tigert.com/archives/2006/10/03/reverse-polish-cumbersomeness/#comment-37916</guid>
		<description>I suppose for analogy with the Cartesian plane...</description>
		<content:encoded><![CDATA[<p>I suppose for analogy with the Cartesian plane&#8230;</p>
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